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Your half marathon begins at mile 10.

The first ten miles decide what the final 3.1 feels like. Train the distance, protect the opening, and arrive at mile ten with a choice.

Twelve weeks starts after the base.

A half-marathon plan commonly assumes you already run several days per week and can complete roughly 3–5 miles comfortably. If you are starting from zero, build that foundation first; the race block is not the foundation.

A first-timer framework

Build, absorb, peak, arrive.

Use three or four runs per week. Keep most running conversational, separate demanding days, and repeat or reduce a week when recovery falls behind.

Weeks 1–3

Establish

Regular easy running and a controlled long day.

Weeks 4–7

Extend

Build the long run, with a lighter week inside the block.

Weeks 8–10

Peak

Rehearse clothing, fuel, hydration, and controlled late effort.

Weeks 11–12

Arrive

Reduce load while preserving familiar movement.

The longest run is not a test race. Many first-timer plans peak around 10 miles or an appropriate time-on-feet equivalent. You do not need to prove 13.1 in training.

Ten first-race decisions

Protect the final 5K before race day.

Run More!
You can do it!

RunTeaming is a running game for iPhone and Android. Your best qualifying run of the week becomes your score on a five-runner team, which competes against another team near its level. The app supplies the team and opponent. You run where and when you choose.

Use the button to choose iPhone or Android and see the current installation options.

Try RunTeaming

Choose the installation page for your phone.