Miles 1–3: settle
Accept congestion and refuse to bank time. Breathing should be controlled, stride familiar, and any run/walk schedule should begin immediately.
Miles 4–10: save
Stop negotiating with the watch every few seconds. Hold the trained effort, take rehearsed fuel and water, and let faster early runners go. Halfway is a checkpoint, not a starting gun.
Final 3.1: spend
At mile ten, assess breathing, form, stomach, and course conditions. If the account has reserve, increase gradually. If it does not, maintain the plan instead of creating a collapse.
Run More! You can do it!
RunTeaming is a running game for iPhone and Android. Your best qualifying run of the week becomes your score on a five-runner team. The app supplies the team and matches it against another team near its level, so you do not have to recruit anyone or share a time or place.
Use the button to choose iPhone or Android and see the current installation options.
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